Spawning and Despawning
Information about how to spawn and despawn objects on the network.
GameObject go = Instantiate(_yourPrefab);
InstanceFinder.ServerManager.Spawn(go, null);GameObject go = Instantiate(_yourPrefab);
InstanceFinder.ServerManager.Spawn(go);GameObject go = Instantiate(_yourPrefab);
InstanceFinder.ServerManager.Spawn(go, ownerConnection);GameObject go = Instantiate(_yourPrefab);
base.Spawn(go, ownerConnection); // networkBehaviour.
// or
networkObject.Spawn(go, ownerConnection); // referencing a NetworkObject.base.Despawn(); // networkBehaviour. Despawns the NetworkObject.
networkObject.Despawn(); // referencing a NetworkObject.
InstanceFinder.ServerManager.Despawn(gameObject); // through ServerManager.Last updated