# Services

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We strongly recommend reviewing our [Server Hosting](/docs/guides/server-hosting.md) page for terminology as well the Pros/Cons of services mentioned on this page.
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This information is updated to the best of our knowledge. If you are interested in a service listed below — to better understand their platform — please visit the provided links to their official website.

## Our recommended service

**PlayFlow Cloud**, a company we've had the pleasure of working with firsthand, is recommended as our top-pick for a hosting service. Their outstanding support, reliable service, and superior pricing have consistently impressed our staff and community.

<table data-card-size="large" data-view="cards" data-full-width="false"><thead><tr><th></th><th data-type="rating" data-max="5"></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>PlayFlow Cloud</strong></td><td>5</td><td><p><img src="/files/eFi6Nk3uL2VBF7sJBJZp" alt="">Generous free tier with better pricing than competitors.</p><p><img src="/files/FJlmah08hVk9gTQhGzkE" alt=""> Lobby &#x26; Matchmaking, with an included SDK handling the work.</p><p><img src="/files/xgy5r4zanRXZzsnLUcAf" alt=""> Worldwide Dedicated and instanced servers.</p><p><img src="/files/4Ubp0JC0QTOgbP5RB6Yu" alt=""> User-friendly control panel, metrics, support, and more.</p></td><td><a href="/files/SRR76j2MtCHxddzQVhmF">/files/SRR76j2MtCHxddzQVhmF</a></td><td><a href="/pages/pd7NlE0LX2btlvM33UkY">/pages/pd7NlE0LX2btlvM33UkY</a></td></tr></tbody></table>

***

## Other services

Here is a non-extensive selection of other hosting services that work well with FishNet.

### Dedicated servers

These hosts offer session-based servers, as well persistent servers. Relay services may be available as well.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><ul><li>Pay-per-use pricing.</li><li>Session-based servers available.</li><li>Persistent servers available.</li><li>Relay servers available.</li><li>Match Making / Lobbies.</li></ul></td><td><a href="/files/GPOODg4lNi5SzMjAPcJ4">/files/GPOODg4lNi5SzMjAPcJ4</a></td><td><a href="https://hathora.dev/">https://hathora.dev/</a></td></tr><tr><td><ul><li>Pay-per-use pricing.</li><li>Session-based servers available.</li><li>Persistent servers available.</li><li>Relay servers available.</li><li>Match Making / Lobbies.</li></ul></td><td><a href="/files/lmopB00Y72gLhTANn45i">/files/lmopB00Y72gLhTANn45i</a></td><td><a href="https://edgegap.com/">https://edgegap.com/</a></td></tr><tr><td><p>AWS is a bit more difficult to setup and manage. We generally only recommend AWS to experienced developers.</p><ul><li>Pay-per-use pricing — a little more complex.</li><li>Session-based servers available.</li><li>Persistent servers available.</li><li>Relay servers available.</li><li>Match Making / Lobbies.</li></ul><p>We have a community guide for AWS: <a href="/pages/McD4u2tWGXRdZo9ppebv" class="button primary" data-icon="book-open">Community Guide</a></p></td><td><a href="/files/JFIKDlKiycasL5945Uo3">/files/JFIKDlKiycasL5945Uo3</a></td><td><a href="https://aws.amazon.com/">https://aws.amazon.com/</a></td></tr></tbody></table>

***

### Relays only

These are relay only services.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><p><i class="fa-steam">:steam:</i> <strong>Steam</strong> relays are offered free when you launch your game on steam; there is a percentage of sales, as well initial fee when using Steam.</p><p>We have an official FishNet transport for Steam, and there are third-party Unity assets available as well to help utilize Steam Relays. A popular asset is <a href="https://github.com/heathen-engineering/Toolkit-for-Steamworks-Foundation">Toolkit for Steamworks Foundation by Heathen Engineering</a>.</p><ul><li>Free for games launched using Steam.</li><li>Session-based relays.</li><li>Match Making / Lobbies.</li><li>Friends list (Steam).</li></ul></td><td><a href="/files/3BHfQpLxun45w7RrGzNV">/files/3BHfQpLxun45w7RrGzNV</a></td><td><a href="https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay">https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay</a></td></tr><tr><td><p><strong>EOS</strong> provides a number of features for free. The API and documentation is a bit more complex, which may be difficult to beginners. A vetted third-party <a href="/pages/qOBKVkgLkeA50jaJksrY">EOS transport</a> is available for FishNet, which may help with some of those hurdles.</p><p>A cross-platform friends list is possible with EOS but at the cost of complexity; eg: you will not be able to directly access your Steam friends via the EOS platform. With this in mind, match making with friends may be more difficult.</p><ul><li>Free to all developers.</li><li>Session-based relays.</li><li>*Match Making / Lobbies.</li><li>*Friends list.</li></ul></td><td><a href="/files/zKKzEp1T4itWfOYU9Z5v">/files/zKKzEp1T4itWfOYU9Z5v</a></td><td><a href="https://onlineservices.epicgames.com/en-US/services">https://onlineservices.epicgames.com/en-US/services</a></td></tr></tbody></table>


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