ObserverManager assists in controlling what network objects each client may see.
ObserverManager is used to globally customize the observer system. Observer conditions within the ObserverManager will be automatically added to NetworkObjects, unless the NetworkObserver component is set to ignore the manager.
Component Settings
Settings are general settings related to the ObserverManager.
Enable Network LOD will enable use of configured level of detail distances.
Level of Detail Distances determine how near objects must exist to player objects to be within the level of detail index. Each entry must be larger than the previous, such as with renderer LODs. Every level index increases the interval of sends by a power of 2; at eight distances the furthest LOD will only send updates every 128 ticks. Objects outside the largest distance are not culled, but rather use the largest interval; culling is performed using NetworkObservers.
Default Conditions are conditions which will be added to all NetworkObjects by default.
Update Host Visibility will hide renderers on networked objects which are hidden to clientHost. When true all networked objects will be visible to the clientHost even if these objects would normally be despawned for the client.