Fish-Net: Networking Evolved
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ColliderRollback

ColliderRollback allows an objects colliders to be rolled back for lag compensation.

Settings are general settings related to ColliderRollback.

Bounding Box configures how a bounding box is added to the object. When set to Disabled a bounding box will not be added. Additional settings are displayed when not set to Disabled.

  • Physics Type is which type of physics you plan on rolling back, and determines if a Physics collider is added, or Physics2D collider.

  • Bounding Box Size determines how large of a bounding box to add. Typically a value three times larger than the world space of your object is sufficient. For example, if your object is a Vector3.one cube, this value would Vector3(3f, 3f, 3f). If an object is exceptionally fast moving consider making this larger.

Collider Parents are transforms you wish to send back in time when performing a rollback. For best results put your hitboxes on their own transform, which is a child of the object the hitbox is for. A setup example is provided as a demo within FishNet\Demos\ColliderRollback.

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Last updated 1 year ago