> For the complete documentation index, see [llms.txt](https://fish-networking.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fish-networking.gitbook.io/docs/tutorials/getting-started/commonly-used-guides.md).

# Beyond the Basics

After having gone through the previous guides, it's recommended that you read the following sections to get a better understanding of how Fish-Networking works and its most commonly used features.

## Important features of FishNet

<table data-view="cards" data-full-width="false"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><i class="fa-plane-departure">:plane-departure:</i> <strong>High-Level Overview</strong></td><td>Get a high-level overview of multiplayer games with FishNet.</td><td><a href="/pages/ZTSeNAH9IlKypM5sgRoi">/pages/ZTSeNAH9IlKypM5sgRoi</a></td></tr><tr><td><i class="fa-vector-square">:vector-square:</i> <strong>Networked GameObjects and Scripts</strong></td><td>Learn about Networking GameObjects and Scripts.</td><td><a href="/pages/xMJoeWxvLQrz89niriSA">/pages/xMJoeWxvLQrz89niriSA</a></td></tr><tr><td><i class="fa-server">:server:</i> <strong>Server and Client Identification</strong></td><td>Find out how to determine if code is running on the server or client.</td><td><a href="/pages/Cv7tSPyI8wSnckPDcTYF">/pages/Cv7tSPyI8wSnckPDcTYF</a></td></tr><tr><td><i class="fa-fingerprint">:fingerprint:</i> <strong>Network Connections</strong></td><td>Understand how FishNet identifies different clients.</td><td><a href="/pages/21PWspbbhl6rBbqDHttv">/pages/21PWspbbhl6rBbqDHttv</a></td></tr><tr><td><i class="fa-at">:at:</i> <strong>Ownership</strong></td><td>Discover what owning a NetworkObject means and how clients can do so.</td><td><a href="/pages/RqeZo6qDJCq4bwaOg2fT">/pages/RqeZo6qDJCq4bwaOg2fT</a></td></tr><tr><td><i class="fa-location-plus">:location-plus:</i> <strong>Spawning</strong></td><td>Get to grips with spawning objects across the network.</td><td><a href="/pages/rQePWPly2gErU8TbifaR">/pages/rQePWPly2gErU8TbifaR</a></td></tr><tr><td><i class="fa-house-signal">:house-signal:</i> <strong>Synchronized Variables</strong></td><td>Learn about FishNet's automatically synchronized variables and how to use them!</td><td><a href="/pages/jDlYb30vj6PvnwMvSIlm">/pages/jDlYb30vj6PvnwMvSIlm</a></td></tr><tr><td><i class="fa-messages">:messages:</i> <strong>Remote Procedure Calls</strong></td><td>Find out about how to call methods remotely.</td><td><a href="/pages/EUgvavueCuzRtzKEWDMZ">/pages/EUgvavueCuzRtzKEWDMZ</a></td></tr><tr><td><i class="fa-binary-circle-check">:binary-circle-check:</i> <strong>Data Serialization</strong></td><td>Take a look at how FishNet can automatically serialize your data to send across the network, and how you can manually control it too!</td><td><a href="/pages/aZ9rxXr0diYebWSSGfi4">/pages/aZ9rxXr0diYebWSSGfi4</a></td></tr><tr><td><i class="fa-calendar-circle-exclamation">:calendar-circle-exclamation:</i> <strong>Network State Events</strong></td><td>Get information about the most commonly used network events, such as players connecting and the network starting or stopping.</td><td><a href="/pages/8j0keMV3LvsjQc8TRIwQ">/pages/8j0keMV3LvsjQc8TRIwQ</a></td></tr><tr><td><i class="fa-house-tree">:house-tree:</i> <strong>Scene Management</strong></td><td>Learn about managing scenes while the network is connected.</td><td><a href="/pages/WQRItSgL0GOhRHOJnfRB">/pages/WQRItSgL0GOhRHOJnfRB</a></td></tr></tbody></table>

### More Feature Guides

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><i class="fa-book-open">:book-open:</i> <strong>Feature Guides</strong></td><td>Explore guides for even more FishNet features, including Client-side Prediction, Area of Interest, Transports, Addressables, and Lag Compensation.</td><td><a href="/pages/T3pUkhx4toaQfxZtOKBA">/pages/T3pUkhx4toaQfxZtOKBA</a></td></tr></tbody></table>

## Moving on and getting help

After reading through those sections you are encouraged to jump in and start making projects using FishNet! There are some available demos on specific Fish-Networking features included in the FishNet asset itself, these can be a great tool for learning more about the specific features.

If you run into errors or issues you can check out the [Troubleshooting](/docs/guides/troubleshooting.md) guides to find solutions to common problems. You are also welcome to join the official Discord community and ask questions and learn from others there: <https://discord.gg/Ta9HgDh4Hj>

*Now go create something amazing!*
