> For the complete documentation index, see [llms.txt](https://fish-networking.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fish-networking.gitbook.io/docs/tutorials/simple.md).

# Common Tasks

- [Starting FishNet's Connections](https://fish-networking.gitbook.io/docs/tutorials/simple/starting-fishnets-connections.md): A guide on starting the FishNet server and client connections yourself.
- [Making a Custom Player Spawner](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-custom-player-spawner.md): Step-by-step instructions for how to write a custom player spawner for various scenarios.
- [Spawning Players Manually](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-custom-player-spawner/manually.md): Tutorial for creating a script to manually spawn your players when you call a method.
- [Spawning Selected Player](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-custom-player-spawner/spawning-selected-player.md): Tutorial for allowing your players to choose a character object before spawning it.
- [Spawning Players When Set Number of Players Joined](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-custom-player-spawner/set-player-number.md): Tutorial for spawning players as soon as a set number of clients have joined your game.
- [Spawning Players on Scene Load](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-custom-player-spawner/on-scene-load.md): Tutorial for spawning players as soon as they are loaded by FishNet into a specific scene.
- [Making a Loading Screen](https://fish-networking.gitbook.io/docs/tutorials/simple/making-a-loading-screen.md): A tutorial for creating a loading screen when using FishNet's Scene Management instead of Unity's default one.
- [Testing with Multiple Editors](https://fish-networking.gitbook.io/docs/tutorials/simple/testing-with-multiple-editors.md): A tutorial for running multiple Unity Editor windows for testing multiplayer.
- [Simulating Bad Network Connections](https://fish-networking.gitbook.io/docs/tutorials/simple/simulating-bad-network-connections.md): This page covers how to simulate poor network conditions when testing with FishNet.
- [Building a Dedicated Server](https://fish-networking.gitbook.io/docs/tutorials/simple/building-a-dedicated-server.md): Instructions for how to build a dedicated FishNet server.
