For the complete documentation index, see llms.txt. This page is also available as Markdown.

Starter Assets - Third Person

These tutorials will show you how to convert the third person starter assets to support multiplayer.

Client-authoritative or server-authoritative?

We’ll demonstrate how to convert the asset using both methods. The client-authoritative approach is simpler to implement and offers players a smooth experience, but it carries the drawback of being more vulnerable to cheating. In contrast, the server-authoritative approach significantly reduces the risk of cheating, though it introduces higher input latency. This latency can be mitigated through client-side prediction (CSP), which adds complexity but ensures responsiveness. The tutorial will guide you step by step through setting up CSP. However, before diving into the server-authoritative + CSP tutorial, it’s strongly recommended that you first review the Client-side Prediction guides to build a solid foundation.

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