Fish-Net: Networking Evolved
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Fish-Net: Networking Evolved
    • What Is FishNet?
    • Showcase
    • Asset Integrations
    • Community Resources
    • Getting Started
    • Common Tasks
    • Unity Samples
    • High-Level Overview
    • Features
      • Server and Client Identification
      • Networked GameObjects and Scripts
      • Network State Events
      • Network Communication
      • Data Serialization
      • Ownership
      • Area of Interest (Observer System)
      • Scene Management
      • InstanceFinder
      • Addressables
      • Transports
      • Prediction
      • Lag Compensation
      • Code Stripping (Pro Feature)
      • Level of Detail (Pro Feature)
    • Updating FishNet
    • Server Hosting
    • Moving to Fish-Networking
    • Troubleshooting
    • Components
    • Prefabs
    • ScriptableObjects
    • Transports
    • Configuration and Tools
    • API Reference
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For the complete documentation index, see llms.txt. This page is also available as Markdown.
  1. Guides

Features

The following are guides on the many features Fish-Networking provides.

Server and Client IdentificationNetworked GameObjects and ScriptsNetwork State EventsNetwork CommunicationData SerializationOwnershipArea of Interest (Observer System)Scene ManagementInstanceFinderAddressablesTransportsPredictionLag CompensationCode Stripping (Pro Feature)Level of Detail (Pro Feature)
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Last updated 1 year ago