Fish-Net: Networking Evolved
Ctrlk
  • Overview
    • What Is FishNet?
    • Showcase
    • Asset Integrations
    • Community Resources
  • Tutorials
    • Getting Started
    • Common Tasks
  • Guides
    • High-Level Overview
    • Features
      • Server and Client Identification
      • Networked GameObjects and Scripts
      • Network State Events
      • Network Communication
      • Data Serialization
      • Ownership
      • Area of Interest (Observer System)
      • Scene Management
      • InstanceFinder
      • Addressables
      • Transports
      • Prediction
      • Lag Compensation
    • Updating FishNet
    • Server Hosting
    • Moving to Fish-Networking
    • Troubleshooting
  • FishNet Building Blocks
    • Components
    • Prefabs
    • ScriptableObjects
    • Transports
  • API Documentation
    • API Reference
Powered by GitBook
On this page
  1. Guides

Features

The following are guides on the many features Fish-Networking provides.

Server and Client IdentificationNetworked GameObjects and ScriptsNetwork State EventsNetwork CommunicationData SerializationOwnershipArea of Interest (Observer System)Scene ManagementInstanceFinderAddressablesTransportsPredictionLag Compensation
PreviousTransportsNextServer and Client Identification

Last updated 5 months ago