Asset Integrations
You'll find here a collection of third-party integrations for Fish-Networking in other assets, as well as assets that work well with FishNet.
Last updated
You'll find here a collection of third-party integrations for Fish-Networking in other assets, as well as assets that work well with FishNet.
Open a pull‑request on the documentation repository or suggest an addition in the FishNet discussions page.
The community has assembled a rich set of integrations that extend Fish‑Networking functionality. Below you’ll find some categorized listings, each with a short description and a direct link.
The Fish‑Networking team does not officially maintain these assets. We provide them "as is" and cannot guarantee support.
Blitz Relay
Relay server for multiplayer game traffic, written in C# and .NET. It handles room management and data relay between game clients, supporting both reliable and unreliable delivery modes. It has a FishNet transport available here: https://github.com/abdelfattahradwan/fishyblitzrelay
Unity Network Discovery
A UDP broadcast LAN server discovery for Unity with networking-library-agnostic core. It has a binding available for FishNet.
FishNet Multi‑Room Manager
Host multiple isolated game rooms on a single server via additive scenes.
Master Server Toolkit
Full‑stack backend solution: registration, matchmaking, chat, and more.
Any(MMO)RPG
Any(MMO)RPG is a Role Playing Game engine that enables content creators to rapidly create unique and engaging short stories, scenarios, adventures, and even full games in online and offline modes.
Cozy: Link – Multiplayer Module
Stylized weather system with Fish‑Network multiplayer support.
Client-side Prediction - Starter Package
A paid asset for Unity of a Client-side Prediction controller and setup, including moving platforms, third-person camera, New Input System and more.
Multiplayer for Malbers Character Controller
Seamless Fish‑Network integration for the popular character controller.
Foundation for Steamworks
A lightweight, modular integration layer for Steamworks.NET that exposes Steam features through flexible components and a type-safe generated code wrapper.
Transports – A full list of supported transports (WebGL, Steam, Unity Relay, etc.) can be found in the Transports guide.
Last updated