# MonoTickSmoother \[Obsolete]

{% hint style="warning" %}
This component is obsolete, you can use the [offlineticksmoother](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/components/tick-smoothers/offlineticksmoother "mention") instead of this now.
{% endhint %}

## Description

The main difference between NetworkTickSmoother and MonoTickSmoother is that MonoTickSmoother does not need to be placed on a networked object, and initializes by default using InstanceFinder; NetworkTickSmoother initializes using NetworkBehaviour callbacks.

## Settings

<div align="left"><figure><img src="https://1328095063-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MheH2hMo3djr9VSyxTE%2Fuploads%2Fgit-blob-c7149ca3ea50867936368e7b8f4b8f469ec0ad7c%2Fmono-tick-smoother-component.png?alt=media" alt=""><figcaption><p>Default settings</p></figcaption></figure></div>

### :gear: **Use Instance Finder**

> This option determines whether or not to use the [InstanceFinder](https://fish-networking.gitbook.io/docs/guides/features/instancefinder-guides) to find the [TimeManager](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/components/managers/time-manager). When this is false you will need to specify which TimeManager to use by calling `SetTimeManager`. This can be useful in cases where you have multiple [NetworkManagers](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/components/managers/network-manager) and therefore multiple TimeManagers and you want to specify which one to use.

### :gear: **Graphical Object**

> This is the object which holds the graphics you want to smooth. The graphics should be a child of the game object with this component.

### :gear: **Enable Teleport**

> This will allow the graphical object to teleport to it's actual position – also known as the root position – if the position changes are drastic. Ideally you will not need this setting, but it's an available option should you desire to use it.

### :gear: **Teleport Threshold**

> The **Teleport Threshold** is shown while teleporting is enabled. If the graphical object's position is this many units away from the actual position, then the graphical object will teleport to the actual position.
