> For the complete documentation index, see [llms.txt](https://fish-networking.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/prefabs/networkmanager.md).

# NetworkManager

The NetworkManager prefab contains a basic [NetworkManager](/docs/fishnet-building-blocks/components/managers/network-manager.md) with a [NetworkHudCanvas](/docs/fishnet-building-blocks/prefabs/networkhudcanvas.md) to provide you with a quick setup for using FishNet in your game.

You can simply add this object into your scene and use the **Server** and **Client** buttons in play mode to start FishNet as a server, client, or both. You can also setup the [autostart options ](#user-content-fn-1)[^1]on the NetworkHudCanvas child object.

The components this object contains are the NetworkManager, [ObserverManager ](/docs/fishnet-building-blocks/components/managers/observermanager.md)(with a [Scene Observer Condition](/docs/fishnet-building-blocks/scriptableobjects/observerconditions/scenecondition.md)), and the PlayerSpawner.

[^1]: Autostart options allow FishNet to begin as a client, server, both, or none as soon as the object is loaded in the game.
