Unloading Scenes
Instructions for how to unload networked scenes in FishNet.
General
Unloading scenes
Global scenes
SceneUnloadData sud = new SceneUnloadData("Town");
base.NetworkManager.SceneManager.UnloadGlobalScenes(sud);Connection scenes
SceneUnloadData sud = new SceneUnloadData(new string[] { "Main", "Additive") });
// Unload scenes for a single connection.
NetworkConnection conn = base.Owner;
base.NetworkManager.SceneManager.UnloadConnectionScenes(conn, sud);
// Unload scenes for several connections at once.
NetworkConnection[] conns = new NetworkConnection[] { connA, connB };
base.NetworkManager.SceneManager.UnloadConnectionScenes(conns, sud);
// Unload scenes only on the server.
// that you don't want all players in.
base.NetworkManager.SceneManager.UnloadConnectionScenes(sud);Advanced info
Behind the "scenes"
Events
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