Instantiating a Local Camera
Using a Camera Prefab to instantiate your local player's camera.
With this method of camera management we will instantiate a camera from a prefab we create and assign it to our local player object when it spawns in.
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Writing a PlayerCamera script
Let's now add the following script to the Player Prefab that we will use to instantiate our Camera Prefab once our player spawns in.
using FishNet.Object;
using UnityEngine;
// This script will be a NetworkBehaviour so that we can use the 
// OnStartClient override.
public class PlayerCamera : NetworkBehaviour
{
    [SerializeField] private Camera cameraPrefab;
    [SerializeField] private Transform cameraHolder;
    // This method will run on the client once this object is spawned.
    public override void OnStartClient()
    {
        // Since this will run on all clients that this object spawns for
        // we need to only instantiate the camera for the object we own.
        if (IsOwner)
            Instantiate(cameraPrefab, cameraHolder.position, cameraHolder.rotation, cameraHolder);
    }
}This script uses the OnStartClient override method from NetworkBehaviour to instantiate the camera prefab for our local player.
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