OfflineRigidbody

When using predictions, especially physics prediction, the client will often re-simulate physics to make corrections. You generally want to add an OfflineRigidbody component to prevent non-networked objects from simulating multiple times during a correction.

Component Settings

Rigidbody Type is to specify if the offline object uses a rigidbody3d, or 2d.

Get In Children should be enabled if you have child rigidbodies. Keeping this disabled when child rigidbodies are not present will save a very small amount of performance.

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