OfflineRigidbody
When using predictions, especially physics prediction, the client will often re-simulate physics to make corrections. You generally want to add an OfflineRigidbody component to prevent non-networked objects from simulating multiple times during a correction.
Component Settings
Rigidbody Type is to specify if the offline object uses a rigidbody3d, or 2d.
Get In Children should be enabled if you have child rigidbodies. Keeping this disabled when child rigidbodies are not present will save a very small amount of performance.
Combining Smoothers
There is a fair chance you will want to have the graphical object on your rigidbodies smoothed between ticks. There are a variety of components to accomplish this; see them on the Utilities page.
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