Fish-Net: Networking Evolved
  • Introduction
    • Getting Started
    • Showcase
      • Upcoming Releases
    • Legal Restrictions
    • Pro, Projects, and Support
    • Business Support
    • Branding
  • Manual
    • General
      • Unity Compatibility
      • Changelog
        • Development Road Map
        • Major Version Update Solutions
      • Development
      • Performance
        • Benchmark Setup
        • Fish-Networking Vs Mirror
      • Terminology
        • Miscellaneous
        • Communicating
        • Server, Client, Host
      • Transports
      • Add-ons
        • Edgegap and other Hosting
        • Fish-Network-Discovery
      • Feature Comparison
      • Upgrading To Fish-Networking
    • Guides
      • Frequently Asked Questions (FAQ)
      • Creating Bug Reports
        • Report Example
      • Technical Limitations
      • Third-Party
      • Getting Started
        • Commonly Used Guides
        • Ownership - Moving Soon
        • Step-by-Step
          • Getting Connected
          • Preparing Your Player
      • Components
        • Managers
          • NetworkManager
          • TimeManager
          • PredictionManager
          • ServerManager
          • ClientManager
          • SceneManager
          • TransportManager
            • IntermediateLayer
          • StatisticsManager
          • ObserverManager
            • HashGrid
          • RollbackManager (Pro Feature)
        • Transports
          • FishyWebRTC
          • Bayou
          • FishyEOS (Epic Online Services)
          • FishyFacepunch (Steam)
          • FishyRealtime
          • FishySteamworks (Steam)
          • FishyUnityTransport
          • Multipass
          • Tugboat
          • Yak (Pro Feature)
        • Prediction
          • Network Collider
            • NetworkCollision
            • NetworkCollision2D
            • NetworkTrigger
            • NetworkTrigger2D
          • OfflineRigidbody
          • PredictedOwner
          • PredictedSpawn
        • Utilities
          • Tick Smoothers
            • NetworkTickSmoother
            • OfflineTickSmoother
          • MonoTickSmoother [Obsolete]
          • DetachableNetworkTickSmoother [Obsolete]
          • BandwidthDisplay
          • DefaultScene
          • PingDisplay
        • Authenticator
        • ColliderRollback
        • NetworkAnimator
        • NetworkBehaviour
        • NetworkTransform
        • NetworkObject
        • NetworkObserver
      • InstanceFinder
      • Ownership
        • Using Ownership To Read Values
      • Spawning and Despawning
        • Predicted Spawning
        • Nested NetworkObjects
        • Object Pooling
      • Components
      • NetworkBehaviour
      • NetworkObjects
      • Attributes, Quality of Life
      • Remote Procedure Calls
        • Broadcast
      • SyncTypes
        • Customizing Behavior
        • SyncVar
        • SyncList
        • SyncHashSet
        • SyncDictionary
        • SyncTimer
        • SyncStopwatch
        • Custom SyncType
      • Observers
        • Modifying Conditions
        • Custom Conditions
      • Automatic Serializers
      • Custom Serializers
        • Interface Serializers
        • Inheritance Serializers
      • Addressables
      • Scene Management
        • Scene Events
        • Scene Data
          • SceneLookupData
          • SceneLoadData
          • SceneUnloadData
        • Loading Scenes
        • Unloading Scenes
        • Scene Stacking
        • Scene Caching
        • Scene Visibility
        • Persisting NetworkObjects
        • Custom Scene Processors
          • Addressables
      • Transports
        • Multipass
      • Prediction
        • What Is Client-Side Prediction
        • Configuring PredictionManager
        • Configuring TimeManager
        • Configuring NetworkObject
        • Offline Rigidbodies
        • Interpolations
        • Creating Code
          • Controlling An Object
          • Non-Controlled Object
          • Understanding ReplicateState
            • Using States In Code
            • Predicting States In Code
          • Advanced Controls
        • Custom Comparers
        • PredictionRigidbody
        • Using NetworkColliders
      • Lag Compensation
        • States
        • Raycast
        • Projectiles
    • Server Hosting
      • Edgegap - Official Partner
        • Getting Started with Edgegap
      • Hathora
        • Getting Started with Hathora
      • Amazon Web Services (AWS)
        • Getting Started with AWS
    • API
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On this page
  • Potion Shop Simulator
  • Ravenous Horde
  • Forging Ahead
  • Race Project
  • Reign of Dwarf
  • Skygard Arena
  1. Introduction
  2. Showcase

Upcoming Releases

PreviousShowcaseNextLegal Restrictions

Last updated 11 months ago

Here are some upcoming titles we expect in the near future.

Potion Shop Simulator

Master the art of alchemy in Potion Shop Simulator, a unique blend of simulation and strategy. Brew potions, manage your shop, and cater to a magical clientele in a single-player or co-op experience of the medieval fantasy world.

Ravenous Horde

Hunt zombies, become turned, kill hunters. In this round based multiplayer post-apocalyptic FPS you can play both sides, level up, unlock perks and weapons, customize and more.

Forging Ahead

Your focus will be blacksmithing, crafting and shopkeeping. Use the in-game physics to smash and hit materials into new objects to sell at your shop! Upgrade and decorate your shop, all while mastering the fine arts of smithing and crafting. Throughout the game you will level and gain reputation in the town, to get better customers with higher requirements, but also higher pay. Use your gold on upgrading the shop, buying new materials or hiring adventurers to go and gather more rare resources for you.

Race Project

Reign of Dwarf

Skygard Arena

Race to win in multiple play modes of vehicular destruction. Pick up boosts, play with or against friends, and even make your own maps!

In Reign of Dwarf, you are left in the wilderness and you will have to exploit all the resources at your disposal to survive, build a fortified base, store what you have been able to harvest, and above all protect it from other players. Evolve in a world that has never been used for open-world survival: the fascinating world of the dwarves!

Skygard Arena is a modern turn-based tactical RPG. Assemble your squad of Heroes, pick their items and spells, and outplay your opponent in fast-paced tactical battles. Discover the world of Skygard in a solo adventure or head straight to the Arena for thrilling PvP matches!

https://store.steampowered.com/app/2179490/Ravenous_Horde/
https://store.steampowered.com/app/2349410/Forging_Ahead/
https://store.steampowered.com/app/1280590/Race_Project/
https://store.steampowered.com/app/1442910/Reign_Of_Dwarf/
https://store.steampowered.com/app/2148970/Skygard_Arena/
https://store.steampowered.com/app/2788920/Potion_Shop_Simulator/