NetworkTickSmoother
The NetworkTickSmoother initializes it's settings using NetworkBehaviour callbacks, and may only be placed below a NetworkObject.
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The NetworkTickSmoother initializes it's settings using NetworkBehaviour callbacks, and may only be placed below a NetworkObject.
Last updated
Scale behaves a little differently when smoothed. Since nested objects use a localScale they will not change with the parent scale, and thus cannot be easily interpolated.
If you wish to smooth scale transitions then Detach (and optionally Reattach) must be enabled in the initialization settings so that the smoothed object does not have it's global(lossy) scale modified by Unity when the target transform or any higher transform has it's scale changed.
There are several public APIs available for changing the smoother settings at runtime. An example of some are changing adaptive interpolation type, interpolation value, teleporting the smoothed object, and more.
Please review our for all runtime settings.