Fish-Net: Networking Evolved
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      • Components
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          • NetworkManager
          • TimeManager
          • PredictionManager
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            • IntermediateLayer
          • StatisticsManager
          • ObserverManager
            • HashGrid
          • RollbackManager (Pro Feature)
        • Transports
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        • Prediction
          • Network Collider
            • NetworkCollision
            • NetworkCollision2D
            • NetworkTrigger
            • NetworkTrigger2D
          • OfflineRigidbody
          • PredictedOwner
          • PredictedSpawn
        • Utilities
          • Tick Smoothers
            • NetworkTickSmoother
            • OfflineTickSmoother
          • MonoTickSmoother [Obsolete]
          • DetachableNetworkTickSmoother [Obsolete]
          • BandwidthDisplay
          • DefaultScene
          • PingDisplay
        • Authenticator
        • ColliderRollback
        • NetworkAnimator
        • NetworkBehaviour
        • NetworkTransform
        • NetworkObject
        • NetworkObserver
      • InstanceFinder
      • Ownership
        • Using Ownership To Read Values
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        • Predicted Spawning
        • Nested NetworkObjects
        • Object Pooling
      • Components
      • NetworkBehaviour
      • NetworkObjects
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        • Broadcast
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        • Multipass
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        • What Is Client-Side Prediction
        • Configuring PredictionManager
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        • Configuring NetworkObject
        • Offline Rigidbodies
        • Interpolations
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          • Controlling An Object
          • Non-Controlled Object
          • Understanding ReplicateState
            • Using States In Code
            • Predicting States In Code
          • Advanced Controls
        • Custom Comparers
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        • Using NetworkColliders
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    • Server Hosting
      • Edgegap - Official Partner
        • Getting Started with Edgegap
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        • Getting Started with Hathora
      • Amazon Web Services (AWS)
        • Getting Started with AWS
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  4. Managers

StatisticsManager

StatisticManager provides statics about Fish-Networking for a variety of tasks, including monitoring network traffic.

PreviousIntermediateLayerNextObserverManager

Last updated 1 year ago

Component Settings

Settings are general settings related to the StatisticsManager.

Network Traffic can be used to gain basic information about how much network traffic your game is using. These values must be enabled for the component to function.

  • Update Interval is how often network traffic related operations occur, such as invoking update events.

  • Update Client will invoke client traffic updates when enabled.

  • Update Server will invoke server traffic updates when enabled.

BandwidthDisplay