Getting Started with AWS
This tutorial was kindly provided by haseebzahid413#2226.
Verify Permissions for AWS Account
Go to AWS Management Console
Launch a Virtual Machine
Select any free-tier Linux machine
Select any free-tier instance type
Edit Security Groups
Add Rule
Custom TCP Rule - port 7770 (or whatever you want to choose for your game)
set Source to anywhere
Add Rule
UDP rule - port 7770 (or whatever you want to choose for your game)
set Source to anywhere
Press “Review and Launch”
Create a new Key Pair
Give it a name
download keypair
Press “Launch Instance”
Download Putty
Download WinSCP
Open PuttyGen
Conversions > Import Key
Select the downloaded key
Set the right Key Type as you set while creating the key above
Save Private Key
Close Window
This file of type ppk will be used later
Open Putty
Copy IPV4 DNS address for the instance we created above from AWS EC2 Instances window
Putty Configuration > Session > Host Name set this hostname to follows
ec2-user@ followed by the DNS address copied above
Keep port at 22
Connection Type SSH
Go to Connection > SSH > Auth
Provide the ppk generated above here in “Browse”
Go back to Session
Provide a name in Saved Sessions to be save this session
Press Save
Now double click this name in session to open this session
Our Putty terminal is up and running on the Linux machine
Open WinSCP
When asked opt for single window with 2 panels option
Login > New Site
File Protocol > SCP
Paste the same hostname pasted in Putty, or copied from AWS EC2 Instances Console
Username > ec2-user
Advanced > SSH > Authentication > Private Key File
Provide the private key file here
Press Okay
Press Save
Provide a name to this new Login
Double click on the login created
It will connect to our Linux Server
We will use this Window to transfer replace or delete build on our Linux server
Configuring Fish-Networking
Add TugBoat component on Network Manager
Set IPV4 server bind address to 127.0.0.1, or leave empty.
Set port to 7770 (or whatever you want to specify but should be allowed in EC2 instance network incoming traffic conditions)
Set client address to EC2 instance public IPV4 DNS address
Save scene
In Build Settings
Set target platform to Linux
Keep architecture to x86_64
Enable ServerBuild (to keep headless)
Make sure the server scene is added and enabled in build settings
Build and save in a folder
Wait for the build process to complete
Deploying
WinSCP
Navigate left panel to the unity server build folder
Right click and upload that to the linux server
It will take some time to upload
Once upload complete
Putty terminal
Go the the Putty terminal window
Using standard commands navigate inside the build folder
Run commands
chmod +x “executable file name of type .x86_64”
./“executable file name of type .x86_64”
Server is up and running
Go back to Unity for Client editor testing or build
Connecting A Client
Run in unity
Press Client
It should run perfectly fine
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