Automatic Serializers
Anytime you use a type within a communication Fish-Networking automatically recognizes you wish to send the type over the network, and will create a serializer for it. You do not need to perform any extra steps for this process, but if you would like to exclude fields from being serialized use [System.NonSerialized] above the field.
For example, Name and Level will be sent over the network but not Victories.
Fish-Networking is also capable of serializing inherited values. In the type MonsterStat below, Health, Name, and Level will automatically serialize.
In very rare cases a data type cannot be automatically serialized; a Sprite is a good example of this. It would be very difficult and expensive to serialize the actual image data and send that over the network. Instead, you could store your sprites in a collection and send the collection index, or perhaps you could create a custom serializer.
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