FishyEOS (Epic Online Services)
General
EOS transport allows you to utilize Epic's services such as match making and relay. Fishy EOS uses the PlayEveryware EOS Plugin for Unity SDK, which is a wrapper API/SDK for developers using C# and Unity to take advantage of Epics Online Services API.
Compatibility
System | Supported? | Epic Overlay Support? |
---|---|---|
Windows | Supported | Yes |
MacOS | Supported | No |
IOS | Supported | No |
Android | Supported | No |
Linux | Supported | No |
Xbox | In Preview | Unknown |
PlayStation | In Preview | Unknown |
Nintendo | In Preview | Unknown |
How to Install
Please visit the GitHub locations for official installation and usage instructions.
Main: https://github.com/ETdoFresh/FishyEOS
Fork: https://github.com/FirstGearGames/FishyEOS.
Remember that this transport requires a separate installation of the PlayEveryware EOS for Unity SDK. Installation for that should also be apart of the GitHub Links above.
Component Settings
Maximum Clients: Maximum number of players which may be connected at once
EOS
Socket Name: Socket ID [Must be the same on all clients and server]
Remote Server Product User ID: Server Product User ID. Must be set for remote clients.
Auto Authenticate: Automatically Authenticate/Login to EOS Connect when starting server or client.
Auto Connect Data: All the data necessary to login to EOS and connect to a remote peer.
Login Credential Type:
ID:
Token:
Display Name:
Automatically Create Device ID:
Auth Scope Flags:
Timeout:
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