FishyEOS (Epic Online Services)

General

EOS transport allows you to utilize Epic's services such as match making and relay. Fishy EOS uses the PlayEveryware EOS Plugin for Unity SDK, which is a wrapper API/SDK for developers using C# and Unity to take advantage of Epics Online Services API.


Compatibility

SystemSupported? Epic Overlay Support?

Windows

Supported

Yes

MacOS

Supported

No

IOS

Supported

No

Android

Supported

No

Linux

Supported

No

Xbox

In Preview

Unknown

PlayStation

In Preview

Unknown

Nintendo

In Preview

Unknown


How to Install

Please visit the GitHub locations for official installation and usage instructions.

Main: https://github.com/ETdoFresh/FishyEOS

Fork: https://github.com/FirstGearGames/FishyEOS.

Remember that this transport requires a separate installation of the PlayEveryware EOS for Unity SDK. Installation for that should also be apart of the GitHub Links above.


Component Settings

  • Maximum Clients: Maximum number of players which may be connected at once

EOS

  • Socket Name: Socket ID [Must be the same on all clients and server]

  • Remote Server Product User ID: Server Product User ID. Must be set for remote clients.

  • Auto Authenticate: Automatically Authenticate/Login to EOS Connect when starting server or client.

  • Auto Connect Data: All the data necessary to login to EOS and connect to a remote peer.

    • Login Credential Type:

    • ID:

    • Token:

    • Display Name:

    • Automatically Create Device ID:

    • Auth Scope Flags:

    • Timeout:

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