Beyond the Basics
Where to go from here?
Last updated
Where to go from here?
Last updated
After having gone through the previous guides, it's recommended that you read the following sections to get a better understanding of how Fish-Networking works and its most commonly used features.
After reading through those sections you are encouraged to jump in and start making projects using FishNet! There are some available demos on specific Fish-Networking features included in the FishNet asset itself, these can be a great tool for learning more about the specific features.
If you run into errors or issues you can check out the Troubleshooting guides to find solutions to common problems. You are also welcome to join the official Discord community and ask questions and learn from others there:
Now go create something amazing!
High-Level Overview
Networked GameObjects and Scripts
Server and Client Identification
Network Connections
Ownership
Spawning
Synchronized Variables
Remote Procedure Calls
Data Serialization
Network State Events
Scene Management