LevelLoggingConfiguration
Last updated
Last updated
The Level Logging Configuration scriptable object simply allows you to customize Fish-Networking's logging. Once created, it can be selected on the component. There are four logging levels available for the various build and editor types. Off will permit no logs, Error will only permit direct error logs, Warning will allow error and warning logs, and Common will allow all logging, including errors, warnings, and informational logs.
Logging Enabled is simply a toggle to enable and disable all of Fish-Networking's logs.
Development Logging controls the level of logs sent while the game is a development build or editor.
GUI Logging controls the level of logging to use when the game is built regularly, as opposed to a headless (non GUI) build.
Headless Logging controls the logging level for headless game builds.