# FishySteamworks (Steam)

## General

FishySteamworks is FizzySteamworks reformed. FishySteamworks has significant performance improvements and has been made to fully support [Foundation for Steamworks](https://heathen.group/kb/steam-welcome/) by *Heathen Engineering.*

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## Compatibility <a href="#server-and-host" id="server-and-host"></a>

<table data-full-width="false"><thead><tr><th width="149">System</th><th width="198">Supported?</th></tr></thead><tbody><tr><td>Windows</td><td><mark style="color:green;">Fully Supported</mark></td></tr><tr><td>MacOS</td><td><mark style="color:green;">Fully Supported</mark></td></tr><tr><td>Linux</td><td><mark style="color:green;">Fully Supported</mark></td></tr><tr><td>Web</td><td><mark style="color:red;">Not Supported</mark></td></tr><tr><td>IOS</td><td><mark style="color:red;">Not Supported</mark></td></tr><tr><td>Android</td><td><mark style="color:red;">Not Supported</mark></td></tr><tr><td>Xbox</td><td><mark style="color:red;">Not Supported</mark></td></tr><tr><td>PlayStation</td><td><mark style="color:red;">Not Supported</mark></td></tr><tr><td>Nintendo</td><td><mark style="color:red;">Not Supported</mark></td></tr></tbody></table>

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## How to install

Github: <https://github.com/FirstGearGames/FishySteamworks/>\
\
Import the package from Github above into your Unity FishNet project, and add the "FishySteamworks" Component to your [Transport Manager.](/docs/fishnet-building-blocks/components/managers/transportmanager.md)

{% hint style="warning" %}
*FishySteamworks is dependent upon* [Steamworks.NET](https://steamworks.github.io/). An [installation article](https://kb.heathenengineering.com/assets/steamworks/installation) for Steamworks.NET has kindly been provided by *Heathen Engineerin&#x67;**.***
{% endhint %}

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## Component settings <a href="#server-and-host" id="server-and-host"></a>

* **Steam App Id:** is the Id for your steam application. 480 is the default, which is often used as a test App Id.
* **Server Bind Address:** Which IP the server will bind/listen on. The default value is empty.
* **Port:** Indicates which port the server will listen on.
* **Peer To Peer:** Will allow clients to act as [host](/docs/guides/high-level-overview/terminology/server-client-host.md#server-and-host-2) when running your project. IP addresses are **NOT** revealed.
* **Maximum Clients:** is how many players can be connected to the server at once.
* **Client Address:** is the IP of the server, which clients connect to. Empty is the default value for local testing.


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