Fish-Net: Networking Evolved
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    • Transports
      • Tugboat
      • Multipass
      • Yak (Pro Feature)
      • Bayou
      • FishyWebRTC
      • FishyUnityTransport
      • FishySteamworks (Steam)
      • FishyEOS (Epic Online Services)
      • FishyFacepunch (Steam)
      • FishyRealtime (Photon)
  • API Documentation
    • API Reference
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  • General
  • Compatibility
  • How to Install
  • Component Settings
  1. FishNet Building Blocks
  2. Transports

FishySteamworks (Steam)

PreviousFishyUnityTransportNextFishyEOS (Epic Online Services)

Last updated 1 day ago

General

FishySteamworks is FizzySteamworks reformed. FishySteamworks has significant performance improvements and has been made to fully support by Heathen Engineering.


Compatibility

System
Supported?

Windows

Fully Supported

MacOS

Fully Supported

Linux

Fully Supported

Web

Not Supported

IOS

Not Supported

Android

Not Supported

Xbox

Not Supported

PlayStation

Not Supported

Nintendo

Not Supported


How to Install

Github: Import the package from Github above into your Unity FishNet project, and add the "FishySteamworks" Component to your


Component Settings

  • Steam App Id: is the Id for your steam application. 480 is the default, which is often used as a test App Id.

  • Server Bind Address: Which IP the server will bind/listen on. The default value is empty.

  • Port: Indicates which port the server will listen on.

  • Maximum Clients: is how many players can be connected to the server at once.

  • Client Address: is the IP of the server, which clients connect to. Empty is the default value for local testing.

FishySteamworks is dependent upon . An for Steamworks.NET has kindly been provided by Heathen Engineering.

Peer To Peer: Will allow clients to act as when running your project. IP addresses are NOT revealed.

Toolkit for Steamworks SDK
https://github.com/FirstGearGames/FishySteamworks/
Transport Manager.
Steamworks.NET
installation article
host