SceneLookupData
SceneLookupData is how the server determines to load clients into a new instance of a Scene, or load a client into a scene that the server already has loaded.
General
Default values
// SceneLookupData default values
SceneLookupData slud = new SceneLookupData()
{
// If Handle is greater than 0 then it will ignore Name and use Handle
// to look up the scene.
Handle = 0,
// If Handle is set to 0, then Name is used to lookup the scene instead.
Name = null
}; Last updated