PingDisplay

The PingDisplay can be used to easily display the client's network ping during development.

Description

Often times you may want to display the local client's ping while developing your game, this can easily be done with the PingDisplay component. This component is commonly added to the NetworkManager object, but that is not a requirement.

An image of a game with a text at the top right showing the client's ping
Example of the PingDisplay component in-use.

Settings

Default Settings

⚙️ Color

This is which color to use for the displayed text.

⚙️ Placement

The Placement indicates in which part of the screen to display the client's ping.

⚙️ Hide Tick Rate

This option will remove tick rate latency from the ping results otherwise the displayed ping will include the delay caused by the server's tick rate.

Last updated