# OfflineRigidbody

## Description

When using predictions, especially physics prediction, the client will often re-simulate physics to make corrections. You generally want to add an OfflineRigidbody component to prevent non-networked objects from simulating multiple times during a correction.

## Settings

<div align="left"><figure><img src="/files/2bA9K03Q0mnGAhcSUWLw" alt=""><figcaption><p>Default settings</p></figcaption></figure></div>

### :gear: **Rigidbody Type**

> This is to specify if the offline object uses a rigidbody3d, or 2d.

### :gear: **Get In Children**

> This setting should be enabled if you have child rigidbodies. Keeping this disabled when child rigidbodies are not present will save a very small amount of performance.

## Combining Smoothers

There is a fair chance you will want to have the graphical object on your rigidbodies smoothed between ticks. There are a variety of components to accomplish this; see them on the [Tick Smoothers](/docs/fishnet-building-blocks/components/tick-smoothers.md) page.


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