# SpawnablePrefabs

Fish-Networking uses a collection of prefabs to manage spawning of network objects across the network. Whenever you instantiate and [spawn](https://fish-networking.gitbook.io/docs/guides/features/networked-gameobjects-and-scripts/spawning) an object on the server, FishNet will use the selected **Spawnable Prefabs** collection to find which object it is and to automatically instantiate and link the objects on all clients.

The **Spawnable Prefabs** collection can be set on your [NetworkManager](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/components/managers/network-manager) component.

{% hint style="success" %}
The NetworkManager will automatically set the **Spawnable Prefabs** to an automatically managed [DefaultPrefabObjects ](https://fish-networking.gitbook.io/docs/fishnet-building-blocks/scriptableobjects/spawnableprefabs/defaultprefabobjects)asset if a custom one is not selected.
{% endhint %}

<figure><img src="https://1328095063-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MheH2hMo3djr9VSyxTE%2Fuploads%2Fgit-blob-63f17dc1ef141af00afd7049f9a1ac659f84df1c%2Fnetwork-manager-spawnable-prefabs.png?alt=media" alt="NetworkManager component highlighting Spawnable Prefabs field"><figcaption><p>The <strong>Spawnable Prefabs</strong> field on the NetworkManager</p></figcaption></figure>
