

PlayFlow is the easiest way to build, deploy, and scale multiplayer games globally, it's a fantastic tool for any multiplayer games that might have need of dedicated servers. Their outstanding support, reliable service, and competitive pricing make PlayFlow our personal recommendation. They have a powerful API with many useful features that make them stand-out.
Deploy your first server in under 30 seconds for free. No credit card required.
Effortlessly scale in real time with no surprise costs during traffic surges, and deploy worldwide in seconds using Unity, containers, or your control panel.
15+
Global Regions
<20ms
Average Latency
1M+
Players Served
The PlayFlow Unity SDK provides a powerful and convenient way to manage your game servers, lobbies, and matchmaking directly within the Unity Editor and your game’s C# scripts.
Find out more about PlayFlow's robust features below!
No hidden fees. Transparent pricing — paying only for what you use. You can use their cost estimator to get an idea of what running your game might cost you directly from their website. Check out their full pricing page here.
Complete game lobby system and matchmaking included so you can match-up your players by skill, region, or your own rules.
Build fast, playtest often. All without pulling out your credit card. PlayFlow offers the quickest way to test your game online, directly from the Unity editor, and you can do so for free!
Get help from real people with fast replies, and feedback that actually shapes the platform.
Experience seamless monitoring with the advanced dashboard for complete visibility. Instantly track server health, player counts, CPU/memory usage, and network traffic. Features include real-time performance tracking, customizable alerts, log aggregation, and player activity monitoring for optimal performance.
Yet more compelling features, including...
<5min
Getting Started Time
Auto-Scaling
Intelligent demand-based scaling
Online Cost Estimator
Instantly Forecast Project Costs
Website Quick Start Documentation PlayFlow SDK API Reference